- Check must be answered contrary to the order given in rule 20; the greater power involved must move before the next turn. And his next turn is then skipped.
[This is where an alliance with a good player becomes crucial. Only he can respond to a second check or checkmate the opposing king.]
- If a lesser power or both lesser powers have lost all of their pieces, then they must leave the game but the sequence of moves stays the same.
- The four end corners, (A1, K1, AlO, K10), are neutral during the first three rounds. You cannot move onto one of the four corners before all the other players have decided their positions during the first three rounds.
[The corners are neutral until all alliances are formed.]
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